<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
	xmlns:media="http://search.yahoo.com/mrss/"
>

<channel>
	<title>screencasters.heathenx.org &#187; rust</title>
	<atom:link href="http://screencasters.heathenx.org/tag/rust/feed/" rel="self" type="application/rss+xml" />
	<link>http://screencasters.heathenx.org</link>
	<description>Inkscape tutorials for the novice and intermediate graphic artist.</description>
	<lastBuildDate>Wed, 26 May 2010 12:51:31 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
	<!-- podcast_generator="podPress/8.8" - maintenance_release="8.8.5.3" -->
	<copyright>2006-2008 </copyright>
	<managingEditor>screencasters@heathenx.org (screencasters.heathenx.org)</managingEditor>
	<webMaster>screencasters@heathenx.org (screencasters.heathenx.org)</webMaster>
	<category>posts</category>
	<ttl>1440</ttl>
	<image>
		<url>http://screencasters.heathenx.org/wp-content/plugins/podpress/images/podpress_images_144.png</url>
		<title>screencasters.heathenx.org &#187; rust</title>
		<link>http://screencasters.heathenx.org</link>
		<width>144</width>
		<height>144</height>
	</image>
	<itunes:subtitle></itunes:subtitle>
	<itunes:summary>Inkscape tutorials for the novice and intermediate graphic artist.</itunes:summary>
	<itunes:keywords>inkscape, screencasters, rfquerin, heathenx</itunes:keywords>
	<itunes:category text="Arts">
		<itunes:category text="Design" />
	</itunes:category>
	<itunes:category text="Technology">
		<itunes:category text="Software How-To" />
	</itunes:category>
	<itunes:category text="Education">
		<itunes:category text="Training" />
	</itunes:category>
	<itunes:author>screencasters.heathenx.org</itunes:author>
	<itunes:owner>
		<itunes:name>screencasters.heathenx.org</itunes:name>
		<itunes:email>screencasters@heathenx.org</itunes:email>
	</itunes:owner>
	<itunes:block>no</itunes:block>
	<itunes:explicit>no</itunes:explicit>
	<itunes:image href="http://screencasters.heathenx.org/wp-content/plugins/podpress/images/podpress_images_300.png" />
		<item>
		<title>Episode 102</title>
		<link>http://screencasters.heathenx.org/episode-102/</link>
		<comments>http://screencasters.heathenx.org/episode-102/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 13:52:04 +0000</pubDate>
		<dc:creator>rfquerin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[gimp]]></category>
		<category><![CDATA[metal]]></category>
		<category><![CDATA[rust]]></category>
		<category><![CDATA[text]]></category>
		<category><![CDATA[textures]]></category>
		<category><![CDATA[typography]]></category>
		<category><![CDATA[wood]]></category>
		<category><![CDATA[woodgrain]]></category>

		<guid isPermaLink="false">http://screencasters.heathenx.org/?p=195</guid>
		<description><![CDATA[Episode 102 &#8211; More Realistic Texturing by Richard Querin In this episode, I demonstrate how to apply a more realistic looking texture to an object using Inkscape 0.46. Using typography as an example, and with the help of The Gimp&#8217;s Render Cloud tool, I show how to turn a ho-hum texture into something a little [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Watch Online Video" href="http://screencasters.heathenx.org/wp-content/videos/ep102/ep102.html" target="_blank"><img src="http://screencasters.heathenx.org/images/ep102_thumb.jpg" alt="" /></a></p>
<h2>Episode 102 &#8211; More Realistic Texturing</h2>
<p><em>by Richard Querin</em></p>
<p>In this episode, I demonstrate how to apply a more realistic looking texture to an object using Inkscape 0.46.</p>
<p>Using typography as an example, and with the help of The Gimp&#8217;s Render Cloud tool, I show how to turn a ho-hum texture into something a little more natural looking. While I show an example with text, you could use this sort of treatment with any sort of object you&#8217;d like to apply a texture to. Even more generally, using a cloudy mask like this is only one solution. You could generate all kinds of other masks in something like the Gimp (or your bitmap editor of choice) and other sorts of effects to your textures.</p>
<p>I also show how to create a faked spotlighting effect using simple ellipses, gradients and blurs, which can make the drop shadows a little more convincing but it all depends on what you&#8217;re after.</p>
<p>The font I used for this episode is called League Gothic and can be found at <a href="http://www.theleagueofmoveabletype.com/">The League of Moveable Type</a>. And of course, for the cloud mask you can download the Gimp at <a href="http://gimp.org">gimp.org</a> or install it from your repository if you don&#8217;t already have it.  </p>
<p>Hopefully over the next little while I can get more up to speed on Inkscape 0.47 and all it&#8217;s new features. For now though, 0.46 will do. <img src='http://screencasters.heathenx.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I hope everyone has a great holiday season and we will undoubtedly see you in 2010!</p>
]]></content:encoded>
			<wfw:commentRss>http://screencasters.heathenx.org/episode-102/feed/</wfw:commentRss>
		<slash:comments>20</slash:comments>
			<enclosure url="http://screencasters.heathenx.org/podpress_trac/feed/195/0/ep102.ogv" length="1" type="application/unknown" />
		<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>Episode 102 - More Realistic Texturing
by Richard Querin

In this episode, I demonstrate how to apply a more realistic looking texture to an object using Inkscape ...</itunes:subtitle>
		<itunes:summary>Episode 102 - More Realistic Texturing
by Richard Querin

In this episode, I demonstrate how to apply a more realistic looking texture to an object using Inkscape 0.46.

Using typography as an example, and with the help of The Gimp's Render Cloud tool, I show how to turn a ho-hum texture into something a little more natural looking. While I show an example with text, you could use this sort of treatment with any sort of object you'd like to apply a texture to. Even more generally, using a cloudy mask like this is only one solution. You could generate all kinds of other masks in something like the Gimp (or your bitmap editor of choice) and other sorts of effects to your textures.

I also show how to create a faked spotlighting effect using simple ellipses, gradients and blurs, which can make the drop shadows a little more convincing but it all depends on what you're after.

The font I used for this episode is called League Gothic and can be found at The League of Moveable Type. And of course, for the cloud mask you can download the Gimp at gimp.org or install it from your repository if you don't already have it.  

Hopefully over the next little while I can get more up to speed on Inkscape 0.47 and all it's new features. For now though, 0.46 will do. :)

I hope everyone has a great holiday season and we will undoubtedly see you in 2010!

</itunes:summary>
		<itunes:keywords>Uncategorized</itunes:keywords>
		<itunes:author>screencasters.heathenx.org</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
	</channel>
</rss>

<!-- Dynamic Page Served (once) in 0.276 seconds -->
