Posts Tagged ‘gimp’

Episode 102

Wednesday, December 23rd, 2009

Episode 102 – More Realistic Texturing

by Richard Querin

In this episode, I demonstrate how to apply a more realistic looking texture to an object using Inkscape 0.46.

Using typography as an example, and with the help of The Gimp’s Render Cloud tool, I show how to turn a ho-hum texture into something a little more natural looking. While I show an example with text, you could use this sort of treatment with any sort of object you’d like to apply a texture to. Even more generally, using a cloudy mask like this is only one solution. You could generate all kinds of other masks in something like the Gimp (or your bitmap editor of choice) and other sorts of effects to your textures.

I also show how to create a faked spotlighting effect using simple ellipses, gradients and blurs, which can make the drop shadows a little more convincing but it all depends on what you’re after.

The font I used for this episode is called League Gothic and can be found at The League of Moveable Type. And of course, for the cloud mask you can download the Gimp at or install it from your repository if you don’t already have it.

Hopefully over the next little while I can get more up to speed on Inkscape 0.47 and all it’s new features. For now though, 0.46 will do. 🙂

I hope everyone has a great holiday season and we will undoubtedly see you in 2010!

Episode 094

Saturday, August 1st, 2009

Episode 094 – Inkscape, Blender, and Gimp Merry-Go-Round

by heathenx

In this screencast I will demonstrate how to pull Inkscape, Blender and Gimp together in order to produce some artwork. I will be using Inkscape 0.46, Blender 2.49a, and Gimp 2.6.6.

I have been wanting to screencast Blender along with Inkscape for quite sometime now. I tried to keep this tutorial rather simple for the sake of the screencast but I’m pretty sure the real artist in you can take the fundamentals and expand on it.  I have to say that combining Inkscape and Blender artwork is rather fun and once you get the hang of Blender then you might find yourself in it all of the time. Here’s an example of a Blender bottle that I modeled from an Inkscape sketch. The bottle was rendered out of Blender and brought into Inkscape where I had added a 2D label. Spic and span. 🙂

I would like to thank Christian from Chrisdesign for giving me the inspiration.

If you want to examine the files that I used for this screencast then grab the archive from here.

Update: Sorry everyone. I forgot to attach the Stereofidelic font that I used. It can be found here.

Episode 076

Sunday, November 30th, 2008

Episode 076 – Grunge Patterned Snowboard

by heathenx

In this episode I will demonstrate how to draw a very simple snowboard and apply a grunge pattern to it in Inkscape v0.46.

The grunge pattern brushes for Gimp used in this episode can be found at Hawksmont Universe. If you like his work then why not give him a small PayPal donation. He’s earned it. 😉