Episode 100

Episode 100 – Create a Vitamin Bottle

by heathenx

In this special episode I will use Blender and Inkscape to create a vitamin bottle with decal. I’ll be using Blender 2.49b and Inkscape 0.47pre4.

I must warn our Inkscape viewers out there that is episode serves as a bit of a special one. There is a lot of focus on Blender. I won’t get into the habit of doing this in the future. Inkscape should be our focus on this website.Β  Of course I won’t ever rule out using Blender again but I doubt very much that I’ll make another modeling screencast. For those out there that wanted to see this specific episode…this one’s all for you.

I want to give very special thanks to Kernon Dillon of BlenderNewbie fame and Jonathan Williamson of BlenderCookie, CGCookie and Mavenseed fame. I learned how to add a decal to a modelΒ  from Kernon’s tutorial here. Jonathan’s tutorial on modeling a telescope was very helpful as well. For those looking for more screencasts on Blender then I highly recommend those websites. These guys will get you up and running in no time.

Also, I want to thank Richard for our new intro animation and the funny disclaimer. We weren’t quite sure if we wanted to do something special for the milestone episode 100. In the end we went with whatever took the least amount of time and effort. It’s to be expected, isn’t it?. πŸ™‚

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45 Responses to “Episode 100”

  1. screencasters.heathenx.org/blog » Blog Archive » Episode 100 – Create a Vitamin Bottle Says:

    […] finally done. Episode 100 has been published. This is the longest running and our largest file size screencast to date. So […]

  2. Maulwurf Says:

    Wow, thats stunning, a 1:00h screencast for the 100th episode. πŸ˜‰
    Keep up the great work!

  3. CΓ©sar Rojas (orphen) 's status on Monday, 16-Nov-09 01:33:18 UTC - Identi.ca Says:

    […] episodio 100 de Screencasters -videotutos de #inkscape – http://screencasters.heathenx.org/episode-100/ […]

  4. narayan Says:

    Popping pills!!!!!!!
    So THAT’s the secret of your continued vigor at 100, eh?

    Congratulations! Indeed no one can match you guys in quality, duration of each movie and longevity.

    BTW next week Blender 2.5 is coming out (beta).
    A completely new GUI makes it better than even Maya.
    How I wish for that sister website for Blender you were talking about! πŸ™‚

  5. heathenx Says:


    I’m looking forward to 2.5. I have been running SVN’s periodically to keep up with things. The interface is very well laid out but I still have to hunt and peck for things. Just got to get used to it, I guess.

  6. cb2k Says:

    Congratulations on the century to both of you πŸ™‚

    Looking fwd to the next 100 πŸ™‚

  7. Vadim P. Says:


  8. Luc Says:

    Happy one hundredth episode! Thank you for all the tips!

  9. Fruchttiger Says:


    very good work with the screencasts and nice website …

    ill burn a dvd with all 100 episodes πŸ™‚

  10. Meet the GIMP Says:

    #100 at Screencasters!…

    Today heathenx published the episode #100 about Inkskape and other graphics software.


  11. Chrisdesign Says:

    Congratulations to 100 great screencasts !!!!

  12. Don W Says:

    @ HX,
    This is the first time I’ve watched a Blender tutorial and really understood it. {Must be the Mid West delivery ;-).} Great screencast, even if it won’t fit on the DVD with the other 99.

    @ RQ Great intro. :-p

  13. Hannes Hochreiner Says:

    Congratulations to your 100th screencast! I really like your work and I think it’s a great service to the community. Thanks a lot for your continued effort!

  14. Fred Says:

    There is something about the way you explain Blender that makes me think “I could do that”. You have a gift for explaining. BTW, nice txt files on your Desktop.
    Thanks to you both for your work. I have watched you guys since you were on you-tube and have learned a lot.

  15. Randy Noseworthy Says:

    Congrats. Now that I’ve got 95 episodes to peruse, maybe I’ll get caught up. Actually, I need to put them on my BlackBerry for the times when I get stuck someplace without internet… Hmm… I think that there might be a player for that… πŸ˜›

  16. manuee Says:

    Great episode guys, and CONGRATULATIONS on your 100 screencast!!!

    I totaly love your show, and I think you guys are excelent teachers as well as great artists =))

  17. heathenx Says:

    Wow! Thanks for the support everyone. πŸ™‚

  18. Richard Querin Says:

    Yes.. Thanks for all the awesome sentiments.

    To be honest, if you had said way back at the beginning that we’d be doing a hundred screencasts I’d have asked what you were drinking. πŸ˜‰

  19. Darth_Gimp Says:

    I knew you guys would get this far. I also know that you are far from done. Both of you have a great love for the work and that is evident in every screencast.

    Both Richard and Heathen have gone above and beyond and having finished the 100th episode is a milestone!

    I look forward to the next 100.

  20. Darth_Gimp Says:

    Ok I watched the screencast… Mind if I offer 2 bits of info for your Blender portion? First you did great, but there are two things that come to mind. When you “closed” the bottom of the bottle, you then had 12 verts overlapping each other. Good practice is to press A to select all then press W to bring up the specials menu and select “remove doubles”. In this case it removes the 11 overlapping verts leaving a clean model.

    The second bit is about how you are manipulating your edge loops. I learned this tip from Jonathan a while ago. I saw that you chose to select a loop and then scale it to move it. Next time try selecting the edge loop then press CTRL+E for the Edge Menu and select “Edge Slide”. This way you are simply moving the edge rather than scaling it.

    Forgive me if this feels like nit picky CnC but I think these two things will help you and others in the long run.

  21. heathenx Says:

    Fire away with any Blender tips. I need and love them. I just didn’t want a bunch of pros bashing my inexperience. It’ll make me feel bad and they’ll end looking like an ass. πŸ˜›

    Regarding removing the doubles, when I do that I cannot add the edge loops to the bottom surface. When I leave the doubles alone then I can add the loops. Why is that? I must be doing something wrong.

    As far as the CTRL+E>Edge Slide, I’ll try to use that more often. It makes sense. I guess I didn’t think scaling was wrong but honestly it’s because I didn’t know any better.

  22. Lux Says:

    Congratulations. Nice screencast with good workflow crossover. This certainly made me take more interest to Blender as well as Inkscape.

  23. Darth_Gimp Says:

    Not sure the scaling of the edge is in fact wrong, but the edge slide may be more precise. As per the remove doubles. Simply do the extrude then scale about half way in? then extrude and scale to zero and remove the doubles.

    Those two tips may be trivial on a model of this size, but lean more toward good modeling practice.

    I also notice that you leave edit mode to apply the set smooth. I used to do that ALL the time, then someone showed me that I can press A to select all and apply the set smooth in edit mode. Truth is, both work. =)

    I think you did a great job with the modeling. Its not an easy thing to explain either.

  24. heathenx Says:


    Ah! Extrude half way. That seems to work. Thanks for that.

    Yes, I know that I can set smooth in edit and object mode. It’s probably better that I do it in edit mode though. Eliminates a step, I guess. I’m glad you pointed that out because I didn’t mention it in the screencast.

  25. Zombiebrainz Says:

    Amazing screencast!

    I was brave enough to install Blender — tried to get some simple text on a canvas and extrude it a bit… ended up in the corner of the room in the fetal position looking for my blankie… I think I need some of those pills you conjured.

    I’m realizing that if it ain’t in a menu, my feeble brain is not strong enough to memorize all those key combination or go hunting through a panel of panels of panels superimposed unto a composite of panels hidding behind other panels in a panoply of panels. I feel like Dr Seus I am.

    I applaud your skill, bravery and talent… of which I have none… πŸ™‚

  26. Robert Says:

    Congratulations! Your tutorials are amazing.
    Thank you for sharing your skills and knowledge.

    Waiting for next 100 πŸ™‚

  27. Darth_Gimp Says:


    Blender isn’t THAT hard.. sheesh! The next release will have massive updates and you might want to wait it out.. or you can follow up on your bravery and try to learn it. Blender isn’t the focus here.. but I’d be willing to help where I can. The sites Heathen listed are great as well as blenderunderground.com of which I am on “staff”.

    Here’s my take on this screencast:

  28. Zombiebrainz Says:


    I know — I was only being “a bit” facetious. For some reason, I’ve always felt intimidated by the interface. Many *cough* many moons ago, I got pretty good with Caligari’s TruSpace but it’s been a while since I ventured into 3D space.

  29. heathenx Says:


    What! Don’t help Zombiebrainz…HELP ME! πŸ™‚

  30. Mark Says:

    Congrats on the 100th epic screencast. good job on the blender modelling. next up animating in blender…. (small joke).

  31. narayan Says:

    For the newbie viewers-

    Heathenx has used a 3-point lighting for the scene, which is worth a separate look.


    And there is a 4-point lighting also-

    BTW some people use “Cool” (bluish) light for the main lamp, and a “warmer” (yellow/red-ish) light for the fill lamp. These shades should be subtle.


  32. Troy James Sobotka Says:

    Huge congrats me droogs!

    PS: Your CAPTCHA says press back and it removes all of the form information. Ugh.

  33. mark Says:

    Inkscape and blender updates same day!

  34. MIke Says:


    WOW, thank you for the hundredth screencast, i have seen them all and learned so much about Inkscape:-))

    I wish, i would have such a great natural talent as you, to explain a “special” UI such Blender so easy, that everyone can understand it. You should consider, to make more screencasts with Blender involved. It would be a GREAT enrichment to the Blender community.

    Many thanks from Cologne (Germany).

    BTW: Inkscape 0.47 RTM is now running nice on my new and first (little) mac mini. I love it :-))

  35. TeresaW Says:

    I thoroughly enjoyed this. I had downloaded blender some time ago and found it too difficult to get my head around. I am just becoming proficient and comfortable with Inkscape, but you have given me the nudge to try blender. Rest assured I still have you on my reading list so I will not be too much a stranger here too.

    Thank you so much for the time and effort in doing the tut. I loved it!

  36. Stefan Says:

    Thanks for all the work you have done so far. And thanks for having an open ear for all “problems” and challenges.

    Hamburg, Germany

  37. RobG Says:

    Thanks so much for taking the time to teach an old dog like me some new tricks. I look forward to every one of your screencasts, and this one hundredth was no exception. I’d like to give back a little though, and pass along a Blender tip that I’ve found very helpful. I admit, I’ve got a terrible habit of moving the 3D cursor all over the place, and usually not because I wanted to. I found that a simple SHIFT-C moves it back to the origin. Nothing mind numbing, but sometimes the little things make all the difference in the world.

    Thanks again!

  38. Zlatko Nikolic Says:

    Nice bottle, I like every tutorial who is interacting Inkscape with any other program. May be in the next tut. you will use Inkscape to make a PNG image with alpha channel to make some interesting rendering in Blender.
    Regards screencasters.

  39. narayan Says:

    Sorry this is not about the current episode, but a wish for a future episode (maybe the 101th? πŸ™‚ )

    Currently there is no freeware for creating new fonts on Windows. (The only freeware -FontForge- is not available as an installer for windows: We must install certain modules of cygwin first, which is a headache by itself. So most users would not know how to install it.)

    So how about an episode that (a) describes the concept (b) leads the viewer through planning a new font, (c) shows how to create a glyph with InkScape, (d) show how to save the ttf with a freeware (preferably open source application, but not fontforge, which is an uphill task on Windows)

    Creating a font is mostly making glyphs as vector diagrams and then saving as different characters of a set to make up a new font. So InkScape should be ideally suited for that!

    This may not sound like a big deal, because a huge number of fonts are already available for English. But it is great idea for languages which have hardly 2-3 fonts. (e.g. most Indian languages).

    Thanks in advance!

    BTW there should be a capture page for viewers’ wishes, and the accepted wishes should be listed so people know what’s coming, and suggest even more topics after going through that list.

  40. heathenx Says:


    Thank-you for the suggestion but I have a major lack of interest for making my own fonts in Inkscape or any other program. It’s just not my thing. Unless Richard is interested you’ll probably never see a tutorial on the subject here. πŸ™ I think it’s great that Inkscape has some font capabilities but those features are lost on me. If other how-to sites wish to cover it then I would be glad to link to it on our blog.

    We always welcome viewer ideas for future screencasts. Those ideas do compete with our own ideas from time-to-time so it makes getting to them difficult. I keep a reference list of things I might be interested in covering but I would never commit myself to covering every single idea…not even my own ideas. My mood changes often. I might be interested in something one day and not the next. That’s why I’m careful not to make promises. I’m sorry but Richard and I take a pretty casual approach to these screencasts. We do what we can when we can do it. πŸ™‚

    At some point perhaps we can add a suggestion box but until then everyone is free to email us. Just go to the contact link in the above navigation bar.

  41. Richard Querin Says:

    Yep.. I’m pretty much on board with what Hx has said. However I was wanting to do a screencast on font creation, but I definitely was going to use Fontforge. πŸ˜‰ It’s the only way I’ve done it before. I didn’t realize that it didn’t work on Windows. I thought it was cross platform. Anyway, I will have a look at it but can’t guarantee anything.

    I’m completely swamped as of late. I am aiming to get something done for 101 or 102, but still trying to find time to develop an idea into something.

    Boy.. this episode sure has it’s fair share of comments. You’d almost think we made the big time!


  42. Denilson Says:

    Nice blender tutorial there.

    There are a handful of blender tips that you received in this post comments. Maybe you should make a mini-screencast summarizing all these tips. Or maybe just summarize them at this blog post text.

    By the way, a few more here:
    1. As you already know, “W -> Remove doubles” is usually a good idea.
    2. For moving the 3D cursor, you can also try the Shift+S key. It opens a very interesting menu.
    3. You can open/close the “Transform” panel by pressing N.
    4. You can click on “Draw normals” button to actually see where the normals are pointing. It becomes more useful in case the “Recalculate normals” doesn’t work.
    5. I think you could start from a Cylinder, instead from a Circle, and then extrude/cut. Probably, this way, the normals would be okay and wouldn’t need to be recalculated.
    6. Not sure if it would work okay in this bottle, but for other cases you have “W -> Bevel”, or “Modifier -> Bevel”. It might be useful a few times.
    7. Middle-click on a file at the “Open file” or “Load image” will open it. So, instead of left-click and then click at the top-right button, you can just middle-click.
    8. Another very important tip is to give names to (all) your objects. While it’s not needed for such simple scene with only one or two objects, the names become more important when you have many objects. You can change the object name at the Object (F7) or Editing (F9) panels. Likewise, you should also give names to Materials.

    About the texture, I bet there are tons of different ways of doing that, including some not using an “external” object. Anyway, I probably would have tried UV-mapping for the textures.

  43. Xbody Says:

    THX you created a great tutorial. Now I want to learn blender, too. Maybe. πŸ™‚

  44. Scholli2000 Says:

    Thank you a lot for those great tutorials! Usually I prefer text/image tutorials because most of the screencasts in the web are paced not so well but yours are so well done that I can’t stop watching.

  45. Vlad S Says:

    Thank you again for the Blender involvement. I’ve realized that I remembered a lot about Blender interface since I tried to study Blender several years ago.