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<channel>
	<title>Comments on: Episode 096</title>
	<atom:link href="http://screencasters.heathenx.org/episode-096/feed/" rel="self" type="application/rss+xml" />
	<link>http://screencasters.heathenx.org/episode-096/</link>
	<description>Inkscape tutorials for the novice and intermediate graphic artist.</description>
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	<item>
		<title>By: Xbody</title>
		<link>http://screencasters.heathenx.org/episode-096/comment-page-1/#comment-2913</link>
		<dc:creator>Xbody</dc:creator>
		<pubDate>Sat, 12 Jun 2010 07:55:09 +0000</pubDate>
		<guid isPermaLink="false">http://screencasters.heathenx.org/?p=185#comment-2913</guid>
		<description>One of the greatest tutorials ever. I like this very much. Short and good. :)</description>
		<content:encoded><![CDATA[<p>One of the greatest tutorials ever. I like this very much. Short and good. <img src='http://screencasters.heathenx.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	</item>
	<item>
		<title>By: Aurelian Design</title>
		<link>http://screencasters.heathenx.org/episode-096/comment-page-1/#comment-2181</link>
		<dc:creator>Aurelian Design</dc:creator>
		<pubDate>Sat, 14 Nov 2009 15:54:31 +0000</pubDate>
		<guid isPermaLink="false">http://screencasters.heathenx.org/?p=185#comment-2181</guid>
		<description>I think the cat is just trying to tell you to teach us to draw a cat bowl.

Seriously, great tutorial, as always.</description>
		<content:encoded><![CDATA[<p>I think the cat is just trying to tell you to teach us to draw a cat bowl.</p>
<p>Seriously, great tutorial, as always.</p>
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	</item>
	<item>
		<title>By: Tellier</title>
		<link>http://screencasters.heathenx.org/episode-096/comment-page-1/#comment-2102</link>
		<dc:creator>Tellier</dc:creator>
		<pubDate>Sat, 26 Sep 2009 17:25:20 +0000</pubDate>
		<guid isPermaLink="false">http://screencasters.heathenx.org/?p=185#comment-2102</guid>
		<description>Bravo, a chaque visite j&#039;apprend quelque chos de nouveau. C&#039;est génial! Beau travail.

Merci!!

jft</description>
		<content:encoded><![CDATA[<p>Bravo, a chaque visite j&#8217;apprend quelque chos de nouveau. C&#8217;est génial! Beau travail.</p>
<p>Merci!!</p>
<p>jft</p>
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	</item>
	<item>
		<title>By: Zlatko Nikolic</title>
		<link>http://screencasters.heathenx.org/episode-096/comment-page-1/#comment-2089</link>
		<dc:creator>Zlatko Nikolic</dc:creator>
		<pubDate>Tue, 22 Sep 2009 07:07:43 +0000</pubDate>
		<guid isPermaLink="false">http://screencasters.heathenx.org/?p=185#comment-2089</guid>
		<description>@Heathenkx
Thanks for polar grid tip, it can be very useful by make more nodes on grid and than use snap to nodes, and I like options in menu of polar grid, there are very good organized.
I will like to see some tutorial with mixed import an export of SVG files into Scribus and back, if its possible, I realy hope that Im not bug in your Screencaster team.
Regards</description>
		<content:encoded><![CDATA[<p>@Heathenkx<br />
Thanks for polar grid tip, it can be very useful by make more nodes on grid and than use snap to nodes, and I like options in menu of polar grid, there are very good organized.<br />
I will like to see some tutorial with mixed import an export of SVG files into Scribus and back, if its possible, I realy hope that Im not bug in your Screencaster team.<br />
Regards</p>
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	</item>
	<item>
		<title>By: heathenx</title>
		<link>http://screencasters.heathenx.org/episode-096/comment-page-1/#comment-2088</link>
		<dc:creator>heathenx</dc:creator>
		<pubDate>Mon, 21 Sep 2009 23:53:08 +0000</pubDate>
		<guid isPermaLink="false">http://screencasters.heathenx.org/?p=185#comment-2088</guid>
		<description>@Zlatko
It&#039;s the best we have at the moment. Unfortunately, you&#039;ll have to make do or not use it at all until something better comes along.</description>
		<content:encoded><![CDATA[<p>@Zlatko<br />
It&#8217;s the best we have at the moment. Unfortunately, you&#8217;ll have to make do or not use it at all until something better comes along.</p>
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	</item>
	<item>
		<title>By: Zlatko Nikolic</title>
		<link>http://screencasters.heathenx.org/episode-096/comment-page-1/#comment-2087</link>
		<dc:creator>Zlatko Nikolic</dc:creator>
		<pubDate>Mon, 21 Sep 2009 22:04:26 +0000</pubDate>
		<guid isPermaLink="false">http://screencasters.heathenx.org/?p=185#comment-2087</guid>
		<description>@Heathenkx
I just install 0.47 pre2 and find polar grid in render option, but this is not real grid, I will like real polar grid with snap to that kind of grid. On this render kind of grid it can be use like guide line, but not with 100% technical precision.</description>
		<content:encoded><![CDATA[<p>@Heathenkx<br />
I just install 0.47 pre2 and find polar grid in render option, but this is not real grid, I will like real polar grid with snap to that kind of grid. On this render kind of grid it can be use like guide line, but not with 100% technical precision.</p>
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	</item>
	<item>
		<title>By: heathenx</title>
		<link>http://screencasters.heathenx.org/episode-096/comment-page-1/#comment-2084</link>
		<dc:creator>heathenx</dc:creator>
		<pubDate>Mon, 21 Sep 2009 11:43:57 +0000</pubDate>
		<guid isPermaLink="false">http://screencasters.heathenx.org/?p=185#comment-2084</guid>
		<description>@Zlatko
Yes, there is a new polar grid feature in 0.47pre2. Give it a try. ;)</description>
		<content:encoded><![CDATA[<p>@Zlatko<br />
Yes, there is a new polar grid feature in 0.47pre2. Give it a try. <img src='http://screencasters.heathenx.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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	</item>
	<item>
		<title>By: Zlatko Nikolic</title>
		<link>http://screencasters.heathenx.org/episode-096/comment-page-1/#comment-2082</link>
		<dc:creator>Zlatko Nikolic</dc:creator>
		<pubDate>Mon, 21 Sep 2009 07:45:44 +0000</pubDate>
		<guid isPermaLink="false">http://screencasters.heathenx.org/?p=185#comment-2082</guid>
		<description>Friends its to much OFF TOPIC dialog here. I like this tutorial, it can be apply one many other things like drawing a blueprints of some tech stuff, pc speakers, pc case... in many catalogs is use this kind of perspective drawing, 3D like look but not real life perspective. I have one question is any way in Inkscape to made circular grid, Gimp have that kind of grid.
Thanks - regards.</description>
		<content:encoded><![CDATA[<p>Friends its to much OFF TOPIC dialog here. I like this tutorial, it can be apply one many other things like drawing a blueprints of some tech stuff, pc speakers, pc case&#8230; in many catalogs is use this kind of perspective drawing, 3D like look but not real life perspective. I have one question is any way in Inkscape to made circular grid, Gimp have that kind of grid.<br />
Thanks &#8211; regards.</p>
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	</item>
	<item>
		<title>By: JimR</title>
		<link>http://screencasters.heathenx.org/episode-096/comment-page-1/#comment-2081</link>
		<dc:creator>JimR</dc:creator>
		<pubDate>Thu, 17 Sep 2009 18:12:42 +0000</pubDate>
		<guid isPermaLink="false">http://screencasters.heathenx.org/?p=185#comment-2081</guid>
		<description>I was drawing the hollow box and I tried adding a circular cut in the side wall. I had some issues getting the circle correctly skewed, I will try the skew+rotate method on circles next.

I could use some of the earlier described methods of copying+offsetting the circle, then using &#039;difference&#039; to get the &#039;slice&#039; that imitates the thickness of the box inside the circle cutout. When the slice is given a gradient it starts looking pretty decent :-)

It&#039;s interesting how Inkscape is slowly taking over more and more of the conceptual product drawings at work. We take a hand drawing, insert it on a layer, then draw the products on top of it. Being able to work in the correct size and move parts around to show different product use stages is very valuable and saves a lot of drawing time. We have evolved from black&amp;white pencil drawings into 3D drawings with colours added (Paint Shop Pro X2) and now vectorized drawings in Inkscape. 

Inkscape dows not replace PSP but it supplements it very nicely and we are using &#039;trace bitmap&#039; a lot too, what a great feature! Hand drawings get a lot cleaner and &#039;cooler&#039; after tracing and the fact that you can trace a small picture and get it up to any size in any colour is really great. We are now two guys doing Inkscape and I&#039;m working on the rest of them :-)

Regards

JimR</description>
		<content:encoded><![CDATA[<p>I was drawing the hollow box and I tried adding a circular cut in the side wall. I had some issues getting the circle correctly skewed, I will try the skew+rotate method on circles next.</p>
<p>I could use some of the earlier described methods of copying+offsetting the circle, then using &#8216;difference&#8217; to get the &#8216;slice&#8217; that imitates the thickness of the box inside the circle cutout. When the slice is given a gradient it starts looking pretty decent <img src='http://screencasters.heathenx.org/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>It&#8217;s interesting how Inkscape is slowly taking over more and more of the conceptual product drawings at work. We take a hand drawing, insert it on a layer, then draw the products on top of it. Being able to work in the correct size and move parts around to show different product use stages is very valuable and saves a lot of drawing time. We have evolved from black&amp;white pencil drawings into 3D drawings with colours added (Paint Shop Pro X2) and now vectorized drawings in Inkscape. </p>
<p>Inkscape dows not replace PSP but it supplements it very nicely and we are using &#8216;trace bitmap&#8217; a lot too, what a great feature! Hand drawings get a lot cleaner and &#8216;cooler&#8217; after tracing and the fact that you can trace a small picture and get it up to any size in any colour is really great. We are now two guys doing Inkscape and I&#8217;m working on the rest of them <img src='http://screencasters.heathenx.org/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>Regards</p>
<p>JimR</p>
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	<item>
		<title>By: narayan</title>
		<link>http://screencasters.heathenx.org/episode-096/comment-page-1/#comment-2080</link>
		<dc:creator>narayan</dc:creator>
		<pubDate>Thu, 17 Sep 2009 14:51:14 +0000</pubDate>
		<guid isPermaLink="false">http://screencasters.heathenx.org/?p=185#comment-2080</guid>
		<description>Well, this page explains the theory and also the conversion factors.
http://www.compuphase.com/axometr.htm

InkScape&#039;s grid must be following one of these schemes, though.

the cube is first turned on its base. Then it is tilted towards the observer. Thus we see the PROJECTED lengths only (not the real ones). In fact, while the Z axis gets only turned once through 30 degrees vertically, the other axes get turned twice. This changes their apparent lengths.

So the ratio you found must be the final ratio of the APPARENT lengths.</description>
		<content:encoded><![CDATA[<p>Well, this page explains the theory and also the conversion factors.<br />
<a href="http://www.compuphase.com/axometr.htm" rel="nofollow">http://www.compuphase.com/axometr.htm</a></p>
<p>InkScape&#8217;s grid must be following one of these schemes, though.</p>
<p>the cube is first turned on its base. Then it is tilted towards the observer. Thus we see the PROJECTED lengths only (not the real ones). In fact, while the Z axis gets only turned once through 30 degrees vertically, the other axes get turned twice. This changes their apparent lengths.</p>
<p>So the ratio you found must be the final ratio of the APPARENT lengths.</p>
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	<item>
		<title>By: heathenx</title>
		<link>http://screencasters.heathenx.org/episode-096/comment-page-1/#comment-2079</link>
		<dc:creator>heathenx</dc:creator>
		<pubDate>Thu, 17 Sep 2009 11:23:46 +0000</pubDate>
		<guid isPermaLink="false">http://screencasters.heathenx.org/?p=185#comment-2079</guid>
		<description>@narayan
I&#039;m not sure where the 86.062% comes from. I learned it that way and never thought to question it. It works perfectly. All I know is that it&#039;s what it takes to get the 4 segments on a square equal according to an axonometric grid. I must say, though, I&#039;m a little curious about it now.

I can barely remember another way of learning how to draw circles on an isometric plane from my school days when I was drafting on the board. Something about drawing equal radii on top and bottom and then smaller radii on the sides by finding the midpoints. I&#039;m sure the same could be done in Inkscape if we had better trimming functions like that found in CAD applications. Trimming to tangents is a bit cumbersome. Cody Walker&#039;s method (Vectortuts) is much faster though. ;)</description>
		<content:encoded><![CDATA[<p>@narayan<br />
I&#8217;m not sure where the 86.062% comes from. I learned it that way and never thought to question it. It works perfectly. All I know is that it&#8217;s what it takes to get the 4 segments on a square equal according to an axonometric grid. I must say, though, I&#8217;m a little curious about it now.</p>
<p>I can barely remember another way of learning how to draw circles on an isometric plane from my school days when I was drafting on the board. Something about drawing equal radii on top and bottom and then smaller radii on the sides by finding the midpoints. I&#8217;m sure the same could be done in Inkscape if we had better trimming functions like that found in CAD applications. Trimming to tangents is a bit cumbersome. Cody Walker&#8217;s method (Vectortuts) is much faster though. <img src='http://screencasters.heathenx.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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	<item>
		<title>By: narayan</title>
		<link>http://screencasters.heathenx.org/episode-096/comment-page-1/#comment-2078</link>
		<dc:creator>narayan</dc:creator>
		<pubDate>Thu, 17 Sep 2009 01:47:33 +0000</pubDate>
		<guid isPermaLink="false">http://screencasters.heathenx.org/?p=185#comment-2078</guid>
		<description>Any particular reason why you reduced the height to 86%? Does it follow a formula like &quot;multiply by square/cube root 2&quot;?

The height would appear MORE than the width when we see a circle at an angle but which is level with the eye. Here the effect is as if we are looking DOWN at it.

What is the formula behind this?
***

BTW a tip for newbie readers: Press CTRL down while doing the last two steps.</description>
		<content:encoded><![CDATA[<p>Any particular reason why you reduced the height to 86%? Does it follow a formula like &#8220;multiply by square/cube root 2&#8243;?</p>
<p>The height would appear MORE than the width when we see a circle at an angle but which is level with the eye. Here the effect is as if we are looking DOWN at it.</p>
<p>What is the formula behind this?<br />
***</p>
<p>BTW a tip for newbie readers: Press CTRL down while doing the last two steps.</p>
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	<item>
		<title>By: heathenx</title>
		<link>http://screencasters.heathenx.org/episode-096/comment-page-1/#comment-2077</link>
		<dc:creator>heathenx</dc:creator>
		<pubDate>Wed, 16 Sep 2009 15:16:11 +0000</pubDate>
		<guid isPermaLink="false">http://screencasters.heathenx.org/?p=185#comment-2077</guid>
		<description>@Mark
I agree with Richard. There isn&#039;t much difference between the Linux and Windows versions as far as feature functionality (that I have ever noticed anyway). However, we&#039;re always careful to mention which release of Inkscape that we used to make the tutorial. The tutorials that you mentioned were made in 0.45. Without digging into your issue I suspect that maybe some minor things have changed between .45, .46, and .47 regarding tiled clones. If it takes an extra tweak or two on a newer version then so be it.

To be honest, I haven&#039;t needed to use tiled clones in a long time. I appreciate that we have this feature but I hope at some point the entire titled clone dialog gets a clean up so it&#039;s easier to use. I find myself fiddling with settings way too much before I get what I wanted. Using percentages rather than pixels drives me up a wall but we&#039;ll keep that on the down low. ;)

@Tom
Here&#039;s a method that I use to draw isometric circles. I learned it from Vectortuts. Perhaps you&#039;ll find it handy.

http://bit.ly/2rfohB</description>
		<content:encoded><![CDATA[<p>@Mark<br />
I agree with Richard. There isn&#8217;t much difference between the Linux and Windows versions as far as feature functionality (that I have ever noticed anyway). However, we&#8217;re always careful to mention which release of Inkscape that we used to make the tutorial. The tutorials that you mentioned were made in 0.45. Without digging into your issue I suspect that maybe some minor things have changed between .45, .46, and .47 regarding tiled clones. If it takes an extra tweak or two on a newer version then so be it.</p>
<p>To be honest, I haven&#8217;t needed to use tiled clones in a long time. I appreciate that we have this feature but I hope at some point the entire titled clone dialog gets a clean up so it&#8217;s easier to use. I find myself fiddling with settings way too much before I get what I wanted. Using percentages rather than pixels drives me up a wall but we&#8217;ll keep that on the down low. <img src='http://screencasters.heathenx.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>@Tom<br />
Here&#8217;s a method that I use to draw isometric circles. I learned it from Vectortuts. Perhaps you&#8217;ll find it handy.</p>
<p><a href="http://bit.ly/2rfohB" rel="nofollow">http://bit.ly/2rfohB</a></p>
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	<item>
		<title>By: Tom</title>
		<link>http://screencasters.heathenx.org/episode-096/comment-page-1/#comment-2076</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Wed, 16 Sep 2009 12:52:13 +0000</pubDate>
		<guid isPermaLink="false">http://screencasters.heathenx.org/?p=185#comment-2076</guid>
		<description>@rfquerin - Splendid! :-)

It&#039;s quite tricky. I&#039;ve just realized that it&#039;s also possible with the Bezier tool itself by cutting the corner instead of creating squared corners - obvious really. The tutorial was great timing for me as I decided to draw some network diagrams using this style after I saw the image in my previous link.</description>
		<content:encoded><![CDATA[<p>@rfquerin &#8211; Splendid! <img src='http://screencasters.heathenx.org/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>It&#8217;s quite tricky. I&#8217;ve just realized that it&#8217;s also possible with the Bezier tool itself by cutting the corner instead of creating squared corners &#8211; obvious really. The tutorial was great timing for me as I decided to draw some network diagrams using this style after I saw the image in my previous link.</p>
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	<item>
		<title>By: rfquerin</title>
		<link>http://screencasters.heathenx.org/episode-096/comment-page-1/#comment-2075</link>
		<dc:creator>rfquerin</dc:creator>
		<pubDate>Wed, 16 Sep 2009 10:40:35 +0000</pubDate>
		<guid isPermaLink="false">http://screencasters.heathenx.org/?p=185#comment-2075</guid>
		<description>@Mark - It&#039;s possible but I haven&#039;t found much difference between the windows and linux clients. Maybe Heathenx will have something to add here.

@Tom - Actually, that&#039;s something I should have covered. Here&#039;s a link to a tutorial diagram I just did showing how to get rectangles down onto that isometric plane. It&#039;s pretty straightforward. I think I&#039;ll add the link to the pdf file directly to the ep096 post since those steps are valuable to know and I didn&#039;t explain them. Thanks for pointing that out. Btw, it&#039;s the same technique I used for the text in the intro to this episode. Here&#039;s the file: http://screencasters.heathenx.org/_misc/isometricplate.pdf

Hope it helps, but I blame heathenx if it doesn&#039;t. ;)</description>
		<content:encoded><![CDATA[<p>@Mark &#8211; It&#8217;s possible but I haven&#8217;t found much difference between the windows and linux clients. Maybe Heathenx will have something to add here.</p>
<p>@Tom &#8211; Actually, that&#8217;s something I should have covered. Here&#8217;s a link to a tutorial diagram I just did showing how to get rectangles down onto that isometric plane. It&#8217;s pretty straightforward. I think I&#8217;ll add the link to the pdf file directly to the ep096 post since those steps are valuable to know and I didn&#8217;t explain them. Thanks for pointing that out. Btw, it&#8217;s the same technique I used for the text in the intro to this episode. Here&#8217;s the file: <a href="http://screencasters.heathenx.org/_misc/isometricplate.pdf" rel="nofollow">http://screencasters.heathenx.org/_misc/isometricplate.pdf</a></p>
<p>Hope it helps, but I blame heathenx if it doesn&#8217;t. <img src='http://screencasters.heathenx.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Tom</title>
		<link>http://screencasters.heathenx.org/episode-096/comment-page-1/#comment-2074</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Wed, 16 Sep 2009 09:56:10 +0000</pubDate>
		<guid isPermaLink="false">http://screencasters.heathenx.org/?p=185#comment-2074</guid>
		<description>Another great tutorial. Thanks!

Is there a simple way to add curves to the shape outlines? You sort of hinted at it but didn&#039;t ellaborate. I&#039;d like to achieve something similar to the orange areas on this diagram...

http://commons.wikimedia.org/wiki/File:DMZ_network_diagram_2_firewall.svg</description>
		<content:encoded><![CDATA[<p>Another great tutorial. Thanks!</p>
<p>Is there a simple way to add curves to the shape outlines? You sort of hinted at it but didn&#8217;t ellaborate. I&#8217;d like to achieve something similar to the orange areas on this diagram&#8230;</p>
<p><a href="http://commons.wikimedia.org/wiki/File:DMZ_network_diagram_2_firewall.svg" rel="nofollow">http://commons.wikimedia.org/wiki/File:DMZ_network_diagram_2_firewall.svg</a></p>
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	<item>
		<title>By: Mark</title>
		<link>http://screencasters.heathenx.org/episode-096/comment-page-1/#comment-2073</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Wed, 16 Sep 2009 01:31:44 +0000</pubDate>
		<guid isPermaLink="false">http://screencasters.heathenx.org/?p=185#comment-2073</guid>
		<description>slightly off topic. I tried doing a couple of your earlier tutorials, the clock and the red sky inc ones. i couldn&#039;t get the clone tiles to line up the way you did it (i managed to get the desired result after an  extra tweak or two) . My question is do some of these tools produce different results in windows?</description>
		<content:encoded><![CDATA[<p>slightly off topic. I tried doing a couple of your earlier tutorials, the clock and the red sky inc ones. i couldn&#8217;t get the clone tiles to line up the way you did it (i managed to get the desired result after an  extra tweak or two) . My question is do some of these tools produce different results in windows?</p>
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	<item>
		<title>By: heathenx</title>
		<link>http://screencasters.heathenx.org/episode-096/comment-page-1/#comment-2071</link>
		<dc:creator>heathenx</dc:creator>
		<pubDate>Sun, 13 Sep 2009 13:42:55 +0000</pubDate>
		<guid isPermaLink="false">http://screencasters.heathenx.org/?p=185#comment-2071</guid>
		<description>@Darth_Gimp
I suppose I could link directly to the three screencasts that Richard has made but perhaps I should link back to his blog where they originated. Here you go:

http://blog.rfquerin.org/2009/01/26/how-i-edit-videos-using-blender-maybe-part-one/

http://blog.rfquerin.org/2009/02/14/really-basic-blender-video-editing-part-2/

http://blog.rfquerin.org/2009/07/23/blender-video-editing-screencast-no-3/</description>
		<content:encoded><![CDATA[<p>@Darth_Gimp<br />
I suppose I could link directly to the three screencasts that Richard has made but perhaps I should link back to his blog where they originated. Here you go:</p>
<p><a href="http://blog.rfquerin.org/2009/01/26/how-i-edit-videos-using-blender-maybe-part-one/" rel="nofollow">http://blog.rfquerin.org/2009/01/26/how-i-edit-videos-using-blender-maybe-part-one/</a></p>
<p><a href="http://blog.rfquerin.org/2009/02/14/really-basic-blender-video-editing-part-2/" rel="nofollow">http://blog.rfquerin.org/2009/02/14/really-basic-blender-video-editing-part-2/</a></p>
<p><a href="http://blog.rfquerin.org/2009/07/23/blender-video-editing-screencast-no-3/" rel="nofollow">http://blog.rfquerin.org/2009/07/23/blender-video-editing-screencast-no-3/</a></p>
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		<title>By: rfquerin</title>
		<link>http://screencasters.heathenx.org/episode-096/comment-page-1/#comment-2070</link>
		<dc:creator>rfquerin</dc:creator>
		<pubDate>Sun, 13 Sep 2009 13:08:51 +0000</pubDate>
		<guid isPermaLink="false">http://screencasters.heathenx.org/?p=185#comment-2070</guid>
		<description>I think we&#039;re planning something a little different. Not that it won&#039;t end up being under the same banner, but it won&#039;t be quite the same approach. We&#039;re still trying to figure out exactly what the goal is and how to best achieve it.</description>
		<content:encoded><![CDATA[<p>I think we&#8217;re planning something a little different. Not that it won&#8217;t end up being under the same banner, but it won&#8217;t be quite the same approach. We&#8217;re still trying to figure out exactly what the goal is and how to best achieve it.</p>
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		<title>By: narayan</title>
		<link>http://screencasters.heathenx.org/episode-096/comment-page-1/#comment-2069</link>
		<dc:creator>narayan</dc:creator>
		<pubDate>Sun, 13 Sep 2009 12:14:07 +0000</pubDate>
		<guid isPermaLink="false">http://screencasters.heathenx.org/?p=185#comment-2069</guid>
		<description>Well, it&#039;s only the tag line that talks about InkScape. 

The site name itself is not linked with InkScape: It says &quot;screencast&quot;; nothing more. 

Why not place all the tutorials under one single roof? :)
Just change the tag line to &quot;InkScape and Blender&quot; and carry on with the excellent work!</description>
		<content:encoded><![CDATA[<p>Well, it&#8217;s only the tag line that talks about InkScape. </p>
<p>The site name itself is not linked with InkScape: It says &#8220;screencast&#8221;; nothing more. </p>
<p>Why not place all the tutorials under one single roof? <img src='http://screencasters.heathenx.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
Just change the tag line to &#8220;InkScape and Blender&#8221; and carry on with the excellent work!</p>
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