Lately, I have had an itch to learn how to make volumetric lighting animations in Blender. After spending countless google sessions looking for a tutorial on the specific thing that I wanted to learn and turning up nothing, one of my twitter/identi.ca buddies (Aloyr) made me a few tutorials and walked me through the process. Boy, did I ever appreciate that. Without his help I would still be stumbling along, I’m sure. All I can say is that I appreciate people like him. I often feel embarrassed to ask for help sometimes. I don’t know why. I guess I don’t want to become a pest to someone when I unload a barrage of questions onto them. So thanks Aloyr for putting up with me, answering my questions, making personal screencasts for me, blender files, and sample videos…yes, he went the distance.
In addition to learning volumetric lighting, I took some time and explored Blender’s node editor. After reading some of Richard’s email to me regarding compositing, I was curious and eager to find out all about this compositing thing. I wasn’t sure what I could come up with since my Blender skills are a little third-grade but wanting to learn something badly enough gives a person just enough ambition to put everything else on hold until it’s figured out. Bane of my existence and story of my life.
So after going through much trial and error, I put together a quick animation in Blender with the assistance of the node editor to make something very basic. I’m sure the Blender fluent would shrug and agree that my animation is very amateurish but for me this was a major step forward. I learned so much from making it. Things that will help me in other areas of Blender. So without further ado, here’s my humble little experiment.
