Archive for the ‘Uncategorized’ Category

Episode 004 – Overlays (Lower Thirds)

Friday, November 6th, 2009

by heathenx

In my first screencast I will demonstrate how to make text overlays by setting up scenes and adding them to the sequence editor. There are several other ways to achieve overlays as well, using images, but we’ll leave that for future screencasts.

Episode 003 – Some Keyboard Shortcuts and The Wonderfulness of Proxies

Thursday, July 23rd, 2009

by Richard Querin

This is a relatively short screencast which gives some very useful keyboard shortcuts I’ve learned along the way which can help your workflow. I also cover the wonderful concept of proxies. If you’ve ever wondered how well Blender could handle editing your HD video, this is for you. Proxies in Blender make editing your HD video on your aging PC or netbook entirely possible. Give it a look.

Episode 002 – Fading In and Out, Simple Title Screens and Adding a Soundtrack

Saturday, February 14th, 2009

by Richard Querin

This screencast covers one way of adding a fade-in and fade-out to black, how to add a simple title screen and how to add a soundtrack to your video. While you shouldn’t expect any Oscars for your work yet, by the end of this video you should at least be able to take your video clips, do some basic editing and make things presentable. Heck.. even enjoyable if you give it some effort. 🙂

Note: I’m tackling these screencasts as I learn, so you may see me flail at times trying to figure something out. I’ve been told flailing is good. Whether that holds true on a screencast is something else. But let it be known: expect some flailing from time to time.

Episode 001 – Importing video, Cross fades and Output

Monday, January 26th, 2009

by Richard Querin

This screencast sticks to a few very basic concepts. It covers how to import videos into the sequencer, how to shorten and move videos in the seqencer, creating a simple cross fade between two clips and how to output your video. Keep in mind that this is being done by someone just starting out in Blender (me) so these concepts and methods will undoubtedly be more honed, and better explained in future screencasts. The idea is simply to get you going from zero to something useful.